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The Crew 2’s biggest problems come from these questionable design choices. Why it’s not in the game, I’m unsure, but when Forza Horizon is offering both single and multiplayer racing at a high standard, and is still able to implement this feature, I question why it wasn’t enabled in just single-player challenges. The rewind feature would have made completing some of The Crew 2’s trickier and longer challenges far less of a frustrating grind.
THE CREW 2 REVIEW DRIVER
There is no rewind feature, though, and so 35 minutes into a cross-country hypercar event from New York to LA when an AI driver shunted into the back of me at 180mph and sent me veering off the road, I aborted the race and never looked back. A means of leveling the playing field so to speak. With rubber-banding, cheap AI, and spongey handling, I’d have at least expected some instance of a ‘rewind time’ mechanic a la Forza would have alleviated a ton of my frustrations when playing through The Crew 2’s races against the AI. It was after my first error during a race in The Crew 2 that I noticed the lack of a feature which emphasizes all of these issues.
THE CREW 2 REVIEW SERIES
That being said, there is some variation in how different cars and vehicles control, but it’s certainly not on the level of the Forza series by any means. Combine this with handling (particularly in cars) that just feels a little too spongy, and some questionable track design and you’ll find yourself spinning off track time and time again as the AI all take the corners with expert precision. There didn’t seem to be any in-between for the difficulty of events, and while they all have hard options, The Crew 2 would have benefited greatly from a wider array of difficulty settings to tweak and fine tune your experience. I was either frustrated due to how impossibly fast the AI was going (in no world can an Abarth 500 trounce an Aston Martin Vanquish), or bored because my car was upgraded so far over the recommended level that there was no competition. Sure, you’ll still win races due to the fact they slow back down for you, but there’s nothing satisfying about it. Its AI suffers from serious rubber-banding, to the point that you can be miles behind, only to catch up with them in a couple of minutes, only for them to be right up your ass regardless of how perfect you drive up top. Racing was rarely ever fun in The Crew 2.
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But this is where things start going wrong.
THE CREW 2 REVIEW PRO
Off-Road and Pro Racing make up the rest of the families, and each of these do help to keep the gameplay fresh. Street Racing includes the likes of Drift, Drag, and normal races on the streets, whereas Freestyle includes Monster Trucks, Aerobatics, and the Jetsprint. There are four different families of racing, each with a number of varieties within. You’ll also take part in Live series events that combine the three vehicle types: car, aircraft, and boats as part of your rise to fame, which we’ll talk a little more about later. You’re pretty much a nobody, and so you’ll need to prove yourself within each of these families by completing races and taking on your Rival in each to be the greatest racer ever.
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In terms of story, things are pretty barebones in The Crew 2.
THE CREW 2 REVIEW OFFLINE
It’s something I wanted to bring up now, as many of my gripes feel like they could just be resolved if The Crew 2 focused on being great in either offline or online gameplay, not both. Yet, when you actually dive into what’s here, you’re left with a mishmash of features that feel like they’re added in just to tick a box, rather than helping the series realize its ambitious vision. On the surface, its enormous open world and variety of vehicles almost make it seem like the perfect MMO racing game. The Crew 2 doesn’t seem to know what it wants to be. While I’d love to say things are different in The Crew 2, they’re simply not, and it can be put down to one thing – it’s suffering from an identity crisis. Despite all this ambition, things weren’t quite executed with the same vigor, and ultimately its multiplayer component felt underbaked, and the whole thing lacked the level of polish players may have expected.
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Ivory Tower’s The Crew in 2014 had a ton of ambition in bringing a virtual rendition of the United States to the open world racing genre.